Florian Mosleh
Technical Artist, Pipeline Developer and Creative Media Technologist
Overview
I've spent the last two decades working in Live Media as a programmer and technology consultant.
In that role I have been happy to participate in the evolution and formalization of concepts like Projection Mapping, Tracking and Generative Media.
As my career has progressed it has moved steadily deeper into Pipeline Development. I am most at home in the busy flow of a project, working with a team to explore and refine a vision, and am at my happiest when I can find elegant ways to harness the raw power of computer graphics technologies in a way that lets artists not get muddled in the technical so they may focus instead on the creative.
My outlook is grounded by a comprehensive understanding of the first principles of Image and Video Processing, 3D Modeling, 2D Illustration, Animation and Content Workflows. These foundations are supported by ongoing independent study, as well as a continuing practice of research and development.
Many of the projects that I tend to work on are unconventional in terms of technical complexity and scale. As a result, I have a tendency to focus on streamlining and reducing complexity and, eliminating the duplication of work wherever I can.
Selected Work
Exhibition and Installation
2024: The Hettema Group: Top of the Rock
Rockefeller Center, Manhattan, NY Notch Programmer, Disguise Programmer, Integration Developer
2024-2025: Klip Collective: Time Loop
Crystal Bridges Museum of American Art, Bentonville, AR Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2021-2023: Klip Collective: Night Forms
Grounds for Sculpture, Princeton, NJ Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2018: Klip Collective: Electric Desert
Desert Botannical Gardens, Phoenix, AZ Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2018: Optimus Prime, Universal Studios Japan Night Parade
Universal Studios Japan, Osaka, Japan Programmer, Projection Mapping, Tracking System
2015-2016: Klip Collective: Nightscape
Longwood Gardens, PA Technical Consultant, Programmer
2012: ‘Duality’ Multimedia Installtion
Boardwalk Hall, Atlantic City, NJ Programmer, Projection Mapping, Shader FX Programmer
2010: Australian Pavillion
World Expo Shanghai, China Tracking System, Programmer, Projection Mapping
Music/Touring/Broadcast/Film
2022: MTV Video Music Awards: Notch Programmer
2022: PGA The Players Championship AR Activation: AR/XR Supervisor, Technical Artist
2022: NBA Allstar Weekend AR Activation: AR/XR Supervisor, Technical Artist
2022: NFL Nickelodeon Wildcard Game AR Activation: AR/XR Supervisor, Technical Artist
2021: NFL Carolina Panthers AR Activation: AR/XR System, Technical Artist
2021: HPE "In Her Element": VP/XR Supervisor, Technical Artist
2021: Nickelodeon Kid's Choice Awards: VP/XR Supervisor, Technical Artist
2020: America's Got Talent (Season 15): AR/XR Supervisor, Technical Artist
2019: America's Got Talent (Season 14): Technical Artist, Animator, Modeler, Digital Painting
2019: Eric Church: Double Down Tour: Technical Artist, Digital Painting, d3 Programmer
2018: DRAKE: Scorpion Tour: D3 Programmer, Technical Consultant
2016: Demi Lovato/Nick Jonas: FutureNow Tour: Video TD, Notch Artist
2014: Electric Zoo NY: Technical Director, Video
2014: Electric Zoo Mexico City: Technical Director, Video
2013: Britney Spears “Piece of Me” Las Vegas: Media Programmer, Projection Mapping
2013: Electric Zoo: Media Programmer, Projection Mapping
2013: Alicia Keys: Set the World on Fire Tour: Technical Consultant, Support Programmer
2012: Beyonce at the UN General Assembly: Media Programmer, Projection Mapping
2008: Foo Fighters North American Tour: Staging, Support Programmer, Rack Tech
2008: Celine Dion World Tour: Staging, Support Programmer
Theater
2015: A Confederacy of Dunces: Huntington Theater, MA Animator, Projection Mapping, Programmer
2015: WATERFALL the Musical: 5th Avenue Playhouse, WA Tracking System, Projection Mapping, Programmer
2015: WATERFALL the Musical: Pasadena Playhouse, CA Tracking System, Projection Mapping, Programmer
2013: Julie Taymor’s: A Midsummer Nights Dream: TFANA, Brooklyn, NY Projection Mapping, Programmer
2012: Newsies! the Musical: The Nederlander, Broadway, NYC Tracking System, Projection Mapping, Programmer
2012: Carrie the Musical: Lortel, West Village, NYC Projection Mapping, Programmer
2011: Newsies! the Musical: Paper Mill Playhouse, NJ Tracking System, Projection Mapping, Programmer
2009: Memphis the Musical: Shubert Theater, Broadway, NYC Tracking System, Projection Mapping, Programmer
Corporate
2024: WAL-MART CES: "4D Theater" Interactive Media Programmer/Integration
2015-2019: IBM THINK: Media Programmer
2011-2017: Adobe MAX: Interactive Solutions Development, Media Programmer
2015: Red Bull: Art of the Can at Philadelphia City Hall: System Design, Media Programmer
2013: Wal-Mart Shareholders Meeting: Projection Mapping, Media Programmer
2012-2013: Riot! LoL Tournament FINALS: Screens Producer, System Design, Media Programmer
Selected Software Proficiencies
RT Media Tools
- Disguise D3
- Pixera
- TouchDesigner
- UnrealEngine
- Notch
3D Applications
- Blender
- Houdini
- Vectorworks
Compositors/NLEs
- DaVinci Resolve
- Nuke
- After Effects
- Premiere
2D/Misc
- Photoshop
- Illustrator
Technical Proficiencies
Programming Languages
- C++
- GLSL/HLSL/WGSL
- Python
- Rust
Development Pipeline Stuff
- VisualStudio
- RustRover
- Xcode
- Git, SVN, Perforce
General
- Networking
- Video signal formats and distribution
- Windows, MacOS and Linux
Personal Info
Nationality
- French citizen
- US Permanent Resident
Language Skills
- English (fluent)
- German (fluent)
Personal Interests
- Music
- Print Art
- Nature
- Illustration
- Philosophy