Florian Mosleh

Technical Artist, Pipeline Developer and Creative Media Technologist

Overview

I've spent the last two decades working in Live Media as a programmer and technology consultant.

In that role I have been happy to participate in the evolution and formalization of concepts like Projection Mapping, Tracking and Generative Media.

As my career has progressed it has moved steadily deeper into Pipeline Development. I am most at home in the busy flow of a project, working with a team to explore and refine a vision, and am at my happiest when I can find elegant ways to harness the raw power of computer graphics technologies in a way that lets artists not get muddled in the technical so they may focus instead on the creative.

My outlook is grounded by a comprehensive understanding of the first principles of Image and Video Processing, 3D Modeling, 2D Illustration, Animation and Content Workflows. These foundations are supported by ongoing independent study, as well as a continuing practice of research and development.

Many of the projects that I tend to work on are unconventional in terms of technical complexity and scale. As a result, I have a tendency to focus on streamlining and reducing complexity and, eliminating the duplication of work wherever I can.

Selected Work

Exhibition and Installation

2024: The Hettema Group: Top of the Rock

Rockefeller Center, Manhattan, NY Notch Programmer, Disguise Programmer, Integration Developer

2024-2025: Klip Collective: Time Loop

Crystal Bridges Museum of American Art, Bentonville, AR Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2021-2023: Klip Collective: Night Forms

Grounds for Sculpture, Princeton, NJ Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2018: Klip Collective: Electric Desert

Desert Botannical Gardens, Phoenix, AZ Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2018: Optimus Prime, Universal Studios Japan Night Parade

Universal Studios Japan, Osaka, JapanProgrammer, Projection Mapping, Tracking System

2015-2016: Klip Collective: Nightscape

Longwood Gardens, PATechnical Consultant, Programmer

2012: ‘Duality’ Multimedia Installtion

Boardwalk Hall, Atlantic City, NJProgrammer, Projection Mapping, Shader FX Programmer

2010: Australian Pavillion

World Expo Shanghai, ChinaTracking System, Programmer, Projection Mapping

Music/Touring/Broadcast/Film

2022: MTV Video Music Awards: Notch Programmer

2022: PGA The Players Championship AR Activation: AR/XR Supervisor, Technical Artist

2022: NBA Allstar Weekend AR Activation: AR/XR Supervisor, Technical Artist

2022: NFL Nickelodeon Wildcard Game AR Activation: AR/XR Supervisor, Technical Artist

2021: NFL Carolina Panthers AR Activation: AR/XR System, Technical Artist

2021: HPE "In Her Element": VP/XR Supervisor, Technical Artist

2021: Nickelodeon Kid's Choice Awards: VP/XR Supervisor, Technical Artist

2020: America's Got Talent (Season 15): AR/XR Supervisor, Technical Artist

2019: America's Got Talent (Season 14): Technical Artist, Animator, Modeler, Digital Painting

2019: Eric Church: Double Down Tour: Technical Artist, Digital Painting, d3 Programmer

2018: DRAKE: Scorpion Tour: D3 Programmer, Technical Consultant

2016: Demi Lovato/Nick Jonas: FutureNow Tour: Video TD, Notch Artist

2014: Electric Zoo NY: Technical Director, Video

2014: Electric Zoo Mexico City: Technical Director, Video

2013: Britney Spears “Piece of Me” Las Vegas: Media Programmer, Projection Mapping

2013: Electric Zoo: Media Programmer, Projection Mapping

2013: Alicia Keys: Set the World on Fire Tour: Technical Consultant, Support Programmer

2012: Beyonce at the UN General Assembly: Media Programmer, Projection Mapping

2008: Foo Fighters North American Tour: Staging, Support Programmer, Rack Tech

2008: Celine Dion World Tour: Staging, Support Programmer

Theater

2015: A Confederacy of Dunces: Huntington Theater, MAAnimator, Projection Mapping, Programmer

2015: WATERFALL the Musical: 5th Avenue Playhouse, WA Tracking System, Projection Mapping, Programmer

2015: WATERFALL the Musical: Pasadena Playhouse, CATracking System, Projection Mapping, Programmer

2013: Julie Taymor’s: A Midsummer Nights Dream: TFANA, Brooklyn, NYProjection Mapping, Programmer

2012: Newsies! the Musical: The Nederlander, Broadway, NYCTracking System, Projection Mapping, Programmer

2012: Carrie the Musical: Lortel, West Village, NYCProjection Mapping, Programmer

2011: Newsies! the Musical: Paper Mill Playhouse, NJTracking System, Projection Mapping, Programmer

2009: Memphis the Musical: Shubert Theater, Broadway, NYCTracking System, Projection Mapping, Programmer

Corporate

2024: WAL-MART CES: "4D Theater" Interactive Media Programmer/Integration

2015-2019: IBM THINK: Media Programmer

2011-2017: Adobe MAX: Interactive Solutions Development, Media Programmer

2015: Red Bull: Art of the Can at Philadelphia City Hall: System Design, Media Programmer

2013: Wal-Mart Shareholders Meeting: Projection Mapping, Media Programmer

2012-2013: Riot! LoL Tournament FINALS: Screens Producer, System Design, Media Programmer

Selected Software Proficiencies

RT Media Tools

  • Disguise D3
  • Pixera
  • TouchDesigner
  • UnrealEngine
  • Notch

3D Applications

  • Blender
  • Houdini
  • Vectorworks

Compositors/NLEs

  • DaVinci Resolve
  • Nuke
  • After Effects
  • Premiere

2D/Misc

  • Photoshop
  • Illustrator

Technical Proficiencies

Programming Languages

  • C++
  • GLSL/HLSL/WGSL
  • Python
  • Rust

Development Pipeline Stuff

  • VisualStudio
  • RustRover
  • Xcode
  • Git, SVN, Perforce

General

  • Networking
  • Video signal formats and distribution
  • Windows, MacOS and Linux

Personal Info

Nationality

  • French citizen
  • US Permanent Resident

Language Skills

  • English (fluent)
  • German (fluent)

Personal Interests

  • Music
  • Print Art
  • Nature
  • Illustration
  • Philosophy